Low attractiveness of STEM subjects in schools, a lack of interest in STEM careers, and a mismatch between STEM education and the needs of the digital labour market in the EU continue to pose a challenge that hinders the region's sustainable growth. It is important to increase students' motivation towards studying STEM subjects and to raise their achievement in these areas, as it is crucial for the EU's sustainable and digital growth. However, current STEM pedagogy, curriculum, teachers, and tools are not adequate to prepare future generations for the demands of the 21st century digital STEM field. Incorporating STEM into new and innovative technology dimensions, particularly in a digital environment, is of crucial importance for both current and future generations.

Objectives

Developed and implement a novel education package that incorporates the use of Metaverse technology in STEM education

Train teachears on the use of Metaverse technology and its integratiion into STEM education.

Improve student achivement in STEM subjects throughthe use Metaverse technology.

Increase the number of students pursuing STEM carrers as a result their experience whith Metaverse technology un education